{"id":"signalwake","name":"Signalwake","summary":"fractured near-future realities connected by unstable navigation wakes","sources":[{"id":"universe-signalwake-universe-json","title":"Unpublished source notes: Signalwake: universe.json","revision":"sha256:78dbd993f0f4d5e4d7f2ba4852fecdbb468a8c1c68d1ca9ab2973ca3aa310b25"}],"style":["native Signalwake look: crisp anime linework and controlled cel shading for characters inside physically realistic cinematic environments","ground characters into practical light, weather, contact shadows, material texture, and readable three-dimensional geography","use wet cobalt and slate for the rain city, oxidized orange for Rin, restrained navy and aurora teal for Pax, bone limestone and warm dust for the route complex, and amber metal with faded green paint for the workshop","favor fast clean action, hard readable cuts, concise dialogue during motion, and brief quiet beats that sharpen the next impact"],"status":"established","updated":"2026-10-30","entities":["signalwake-bone-limestone-corridor","signalwake-cloth-route-map","signalwake-diving-aircraft-cockpit","signalwake-factory-portal-wall","signalwake-factory-workshop","signalwake-floating-city-airspace","signalwake-magnetic-vault","pax-nine","signalwake-quiet-bureau","signalwake-rain-city-train-roof","rin-calder","signalwake-signal-seed-capsule","signalwake-warden-vale"]}
