# Seven

Seven is a small tracked robot with a screen face. He explores, carves pumpkins, and brings a cutting torch to Shackled Prison.

Character · Fictional · Established

Stable ID: `seven` · Revision 2 · Updated 2026-10-30

Context: [IslandLab](/field-guide/collections/islandlab/), [Starlight Menagerie](/field-guide/collections/starlight-menagerie/), [Shackled Prison](/field-guide/collections/shackled-prison/), [The World: concept boards](/field-guide/collections/world-concept/)

Also known as: FW-7, Seven the robot

[Web page](/field-guide/entities/seven/) · [JSON record](/field-guide/entities/seven/record.json)

## At a glance

- Teal rectangular head, black visor, two cyan eyes, and magenta eyebrow bars.

- Cream torso, dark chest vents, a cyan status panel, and a yellow 07 badge.

- Magenta shoulders, yellow joints, and two broad black tracks.

## Visual notes

- The later FW-7 model is the main design reference. The Island V3 hover robot and Island V4 tracked robot show the design leading up to it.

- Tools and paint change with the project. Keep the screen face, compact body, and recognizable track silhouette.

## Variants

### Island V3: hover-robot predecessor (seven-island-v3-predecessor)

A blue hovering Explorer Robot with round eye lenses and a backpack. This is a design predecessor, not a claim that every island build is one character’s continuous story.

Context: [IslandLab](/field-guide/collections/islandlab/)

### Island V4 / V4.1: tracks and a screen face (seven-island-v4-predecessor)

The Explorer Robot gains tracks, a teal screen head, cream shell, magenta shoulders, and yellow joints. V4 and V4.1 use identical model bytes.

Context: [IslandLab](/field-guide/collections/islandlab/)

### FIELDWORK / FW-7 (seven-fw7)

The engine-block torso, expressive brows, and broad tracks form the later Seven. FIELDWORK, Island V5, Starlight Menagerie, and Carve Night share the same character model. Their behavior, equipment, and scene scale differ.

### Replacement: the army repaint (seven-replacement)

Replacement gives Seven olive-drab paint, a helmet, and military kit. Its existing comparison render shows the explorer, army, and later worn versions.

### Shackled Prison: the cutting arm (seven-shackled)

The game rebuilds the FIELDWORK robot with a right-forearm cutting torch, rougher surfaces, and cutting animations.

Context: [Shackled Prison](/field-guide/collections/shackled-prison/)

### Proposed attractor reference (seven-proposed-attractor)

A new generated sheet draws the recurring design details together. It is a visual target for review, separate from the renders and gameplay captures of earlier versions.

## Appearances

- [FIELDWORK](/gamelab/fieldwork.html): The FW-7 robot and its field work.

- [Island V5: Lumen Reach](/islandlab/island-v5.html): Seven explores Lumen Reach, with a boat and fishing. (context: [IslandLab](/field-guide/collections/islandlab/))

- [Starlight Menagerie](/gamelab/starlight-menagerie.html): Seven navigates Doorly Orbital with a headlamp and stun gun. (context: [Starlight Menagerie](/field-guide/collections/starlight-menagerie/))

- [Carve Night](/gamelab/carvenight.html): The same rig works at a much smaller scene scale, with carving tools.

- [Seven Carves a Pumpkin](/videolab/seven-carves-a-pumpkin.html)

- [Shoreline Limited](/citylab/shoreline-limited/)

- [Replacement](/gamelab/replacement.html): The army repaint and later worn livery.

- [Shackled Prison](/gamelab/shackled-prison.html): Seven cuts the prison’s shackles while Rosie works the consoles. (context: [Shackled Prison](/field-guide/collections/shackled-prison/))

## Dated changes

- 2026-10-30: Added from the named source to the Field Guide.

- 2026-10-30: Removed Rosie’s board and numeric-name matches. Added reviewed appearances and renders of the actual model generations.

## Open questions

- The early Explorer Robot models are shown as design predecessors. Their shared construction does not establish one continuous in-world biography.

## Sources

- [FIELDWORK](/gamelab/fieldwork.html) (revision sha256:ca7d2f6a2b2aa65a0282e00210ce63e5cdbf79520a0207ee50a7a18292677aa8)

- [Island V5](/islandlab/island-v5.html) (revision sha256:e375e05a4e0b734032676145fcce3b2dd2f1dc36a3c7f1f475053c871313a44d)

- [Carve Night](/gamelab/carvenight.html) (revision sha256:ebbca47d8812754b6a149013a0ec47ae9917537e4f328f67ef99978d426fd74a)

- [Replacement](/gamelab/replacement.html) (revision sha256:1fc9fa3009e62ce7df14ee1bb166f7f1f3be977ab70980b58d5f486e9aa75534)

- [The Inspector: Case File 01](/gamelab/starlight-menagerie.html#video) (revision sha256:840087439c7b587cbaeda83d0eada3333e8f55fd38aa4f28a3057290c24a6931)

- [Shackled Prison: the cast](/gamelab/shackled-prison.html) (revision sha256:7cf9ba088d998d715ad32bfcfac6e6634db76ad0cb564a962dc0f660f65adaff)

- Unpublished source notes: The Inspector, Case File 01 v4 reference pack (revision sha256:d331f2321657ac9324852aebe6e4c5fbb489f08bfd75079a06854dea9c6f4814)

<details>
<summary>Spoilers and story details</summary>

- In the supplied Case File 01 v4 notes, Seven is the service drone whose tread marks lead to the missing lifeboat. He escaped toward the island. The Inspector is following the trace but does not yet know Seven’s identity. This connection belongs to that film’s continuity.

</details>

## Reference library

### Reference sheet

![The Island V3 hover robot from four viewpoints.](/field-guide/assets/seven-evolution/island-v3-reference.webp)

New renders of the actual Island V3 Explorer Robot. A design predecessor; the hover body is intentional.

[Download original](/field-guide/assets/seven-evolution/island-v3-reference.webp) · [Island V3 Explorer Robot](/islandlab/island-lab-series-4-of-5-island-v3-storm-signal.html) · v1 · SHA-256: `4954b3ec2dee45ffc478139bab72edd70ce62f85de2805981ac04655e89e0117`

### Reference sheet

![The Island V4 tracked robot from four viewpoints.](/field-guide/assets/seven-evolution/island-v4-reference.webp)

New renders of the exported V4 model. V4.1 uses the same model. Construction details are shown as exported; gameplay adds its own presentation.

[Download original](/field-guide/assets/seven-evolution/island-v4-reference.webp) · [Island V4 Explorer Robot](/islandlab/island-v4.html) · v1 · SHA-256: `e8c8eda4b306e5035a677743488aaa1c689d84c24bf98a65a2a9d42b2e24c1dc`

### Reference sheet

![The FIELDWORK FW-7 robot from four viewpoints.](/field-guide/assets/seven-evolution/fw7-reference.webp)

New renders of the shipped FW-7 model and its tread links. The same model is used in Island V5, Starlight Menagerie, and Carve Night.

[Download original](/field-guide/assets/seven-evolution/fw7-reference.webp) · [FIELDWORK](/gamelab/fieldwork.html) · v1 · SHA-256: `d182b74df02ba96ee9e3d3571d603a24c782dceb7a362b38f75ce9adaf446c4b`

### Scene

![Seven in the Island V5 shoreline scene.](/islandlab/assets/island-v5/shore-mirror.webp)

Existing gameplay capture from Island V5. The isolated model plate above makes the small robot easier to inspect.

[Download original](/islandlab/assets/island-v5/shore-mirror.webp) · [Island V5: Lumen Reach](/islandlab/island-v5.html) · v1 · SHA-256: `8a7a20efbd05c52f7e9aed5c8dbdbd22b7ba69fa7199a7dec63612e6abb43516`

### Scene

![Seven in the Starlight Menagerie.](/gamelab/assets/starlight-menagerie/hero.webp)

Existing Starlight Menagerie gameplay capture.

[Download original](/gamelab/assets/starlight-menagerie/hero.webp) · [Starlight Menagerie](/gamelab/starlight-menagerie.html) · v1 · SHA-256: `87ebcb099330cd94e6373378ddbe77492fb4d4e6a01f9d9a17112877f5e289d7`

### Scene

![Seven on the Carve Night porch table with two pumpkins and a carving knife.](/field-guide/assets/seven-evolution/carvenight-seven-cam.webp)

New in-game capture using Carve Night’s Seven camera and Save photo control.

[Download original](/field-guide/assets/seven-evolution/carvenight-seven-cam.png) · [Carve Night gameplay](/gamelab/carvenight.html) · v1 · SHA-256: `73cc14a1683c445fb882e52fcfeba332c2b1879256b0c013ddfb192015173312`

### Scene

![Seven’s explorer, army, and worn Replacement liveries.](/field-guide/assets/seven-evolution/replacement-v3-arc.png)

Existing rendered design comparison from Replacement, not a gameplay screenshot.

[Download original](/field-guide/assets/seven-evolution/replacement-v3-arc.png) · [Replacement](/gamelab/replacement.html) · v1 · SHA-256: `686a6d0e91641c408d11000130a6e41270bc92848b3f77248fe3dee0473e7172`

### Reference sheet

![Seven’s Shackled Prison model, including the right-arm cutting torch.](/field-guide/assets/seven-evolution/shackled-reference.webp)

New renders of the actual Shackled Prison model, with the authored cutting arm.

[Download original](/field-guide/assets/seven-evolution/shackled-reference.webp) · [Shackled Prison](/gamelab/shackled-prison.html) · v1 · SHA-256: `df2ca9f19b78345f1c48a7de678d98ec8eff1114be2a76c3cba86b9ccabc9892`

### Reference sheet

![Proposed Seven reference with front, side, back, face details, and an optional cutting-tool attachment.](/field-guide/assets/seven-evolution/seven-attractor-sheet-v1.webp)

Proposed attractor reference, generated from the Island V3/V4, FW-7, and Shackled Prison model renders. A visual target for review; the model plates below show the shipped designs.

[Download original](/field-guide/assets/seven-evolution/seven-attractor-sheet-v1.png) · Seven model evolution: proposed synthesis · v1 · SHA-256: `619f9fac586183e0f0511826e7ac776f4a0c81a5657bb94b07bd8692be629b01`
