# Places

248 entries. Page 3 of 11.

[Web catalog](/field-guide/places/page/3/) | [JSON navigation](/field-guide/places/page/3/index.json)

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- [Crownflow Cistern](/field-guide/entities/game-powerpillgo-crownflow-cistern/) (game-powerpillgo-crownflow-cistern; place; [PowerPillGo\! \(game-powerpillgo\)](/field-guide/collections/game-powerpillgo/places/)): Crownflow Cistern is Ooze Regent’s territory in Crime Alert. [Markdown](/field-guide/entities/game-powerpillgo-crownflow-cistern/index.md) | [JSON](/field-guide/entities/game-powerpillgo-crownflow-cistern/record.json)
- [Danny's Basement Den](/field-guide/entities/mall-clerk-1995-basement-den/) (mall-clerk-1995-basement-den; place; [Danny Rourke, 1995 \(mall-clerk-1995\)](/field-guide/collections/mall-clerk-1995/places/)): Danny spends time off his record-store shift in this wood-paneled basement. A plaid couch faces the CRT television and 16-bit console. CDs, cassettes and a boombox sit nearby. [Markdown](/field-guide/entities/mall-clerk-1995-basement-den/index.md) | [JSON](/field-guide/entities/mall-clerk-1995-basement-den/record.json)
- [Danny's Bedroom Desk Corner](/field-guide/entities/mall-clerk-1995-bedroom-desk/) (mall-clerk-1995-bedroom-desk; place; [Danny Rourke, 1995 \(mall-clerk-1995\)](/field-guide/collections/mall-clerk-1995/places/)): A cramped bedroom desk corner in Danny's modest suburban house in 1995, with a beige desktop PC tower, beige CRT computer monitor, wired keyboard, ball mouse, external dial-up modem with tiny indicator lights, phone cord, stacks of floppies [Markdown](/field-guide/entities/mall-clerk-1995-bedroom-desk/index.md) | [JSON](/field-guide/entities/mall-clerk-1995-bedroom-desk/record.json)
- [Dark Conservation Room](/field-guide/entities/nyc-1986-museum-conservation-room/) (nyc-1986-museum-conservation-room; place; [New York, 1986 \(nyc-1986\)](/field-guide/collections/nyc-1986/places/)): A shadowy museum workroom containing linen-draped frames, empty easels, rolling worktables, archival crates, and a bare far wall on which an impossible clown shadow can appear without a physical source. [Markdown](/field-guide/entities/nyc-1986-museum-conservation-room/index.md) | [JSON](/field-guide/entities/nyc-1986-museum-conservation-room/record.json)
- [Death Wind I](/field-guide/entities/scifi-racer-course-death-wind-i/) (scifi-racer-course-death-wind-i; place; [SciFi Racer \(scifi-racer\)](/field-guide/collections/scifi-racer/places/)): Death Wind I is an available practice course in the six-course racer. [Markdown](/field-guide/entities/scifi-racer-course-death-wind-i/index.md) | [JSON](/field-guide/entities/scifi-racer-course-death-wind-i/record.json)
- [The Deep](/field-guide/entities/world-concept-deep/) (world-concept-deep; place; [The World: concept boards \(world-concept\)](/field-guide/collections/world-concept/places/)): The board names the Deep as a place of lost technology and anomalies. [Markdown](/field-guide/entities/world-concept-deep/index.md) | [JSON](/field-guide/entities/world-concept-deep/record.json)
- [Delaware Crossing](/field-guide/entities/lantern-run-delaware-crossing/) (lantern-run-delaware-crossing; place; [Revere’s Ride: Lantern Run \(lantern-run\)](/field-guide/collections/lantern-run/places/)): Delaware Crossing is one of Lantern Run’s nineteen painted road stages. [Markdown](/field-guide/entities/lantern-run-delaware-crossing/index.md) | [JSON](/field-guide/entities/lantern-run-delaware-crossing/record.json)
- [The Dig](/field-guide/entities/mara-voss-living-relic-dig/) (mara-voss-living-relic-dig; place; [Mara Voss: Living Relic \(mara-voss-living-relic\)](/field-guide/collections/mara-voss-living-relic/places/)): The dig contains a mining cart, a tall square pillar, a railed upper ledge and a barred beast alcove. A ramp leads toward the lake. [Markdown](/field-guide/entities/mara-voss-living-relic-dig/index.md) | [JSON](/field-guide/entities/mara-voss-living-relic-dig/record.json)
- [Dinosaur Dash](/field-guide/entities/lantern-run-dinosaur-dash/) (lantern-run-dinosaur-dash; place; [Revere’s Ride: Lantern Run \(lantern-run\)](/field-guide/collections/lantern-run/places/)): Dinosaur Dash is one of Lantern Run’s nineteen painted road stages. [Markdown](/field-guide/entities/lantern-run-dinosaur-dash/index.md) | [JSON](/field-guide/entities/lantern-run-dinosaur-dash/record.json)
- [Diving Route Aircraft Cockpit](/field-guide/entities/signalwake-diving-aircraft-cockpit/) (signalwake-diving-aircraft-cockpit; place; [Signalwake \(signalwake\)](/field-guide/collections/signalwake/places/)): A cramped battered two-seat aircraft cockpit with physical controls, route hardware, rain-streaked glass, and an immediate uncontrolled dive through cloud. [Markdown](/field-guide/entities/signalwake-diving-aircraft-cockpit/index.md) | [JSON](/field-guide/entities/signalwake-diving-aircraft-cockpit/record.json)
- [Doorly Orbital](/field-guide/entities/doorly-orbital/) (doorly-orbital; place; [Starlight Menagerie \(starlight-menagerie\)](/field-guide/collections/starlight-menagerie/places/)): The orbital zoo in Starlight Menagerie. [Markdown](/field-guide/entities/doorly-orbital/index.md) | [JSON](/field-guide/entities/doorly-orbital/record.json)
- [Dunkirk · Operation Dynamo](/field-guide/entities/margin-aces-location-2/) (margin-aces-location-2; place; [Margin Aces \(margin-aces\)](/field-guide/collections/margin-aces/places/)): Rescue after defeat · Dunkirk, northern France. [Markdown](/field-guide/entities/margin-aces-location-2/index.md) | [JSON](/field-guide/entities/margin-aces-location-2/record.json)
- [Dusty Crossroad](/field-guide/entities/southern-highway-1977-dusty-crossroad/) (southern-highway-1977-dusty-crossroad; place; [Southern Highway, 1977 \(southern-highway-1977\)](/field-guide/collections/southern-highway-1977/places/)): A rural four-way junction with scrub grass, a blank weathered signboard, utility poles, and open sightlines toward the county seat. [Markdown](/field-guide/entities/southern-highway-1977-dusty-crossroad/index.md) | [JSON](/field-guide/entities/southern-highway-1977-dusty-crossroad/record.json)
- [Earth](/field-guide/entities/starlight-world-earth/) (starlight-world-earth; place; [Starlight Menagerie \(starlight-menagerie\)](/field-guide/collections/starlight-menagerie/places/)): The named home world of Earth Goat in the Starlight Menagerie. [Markdown](/field-guide/entities/starlight-world-earth/index.md) | [JSON](/field-guide/entities/starlight-world-earth/record.json)
- [East Storage](/field-guide/entities/island-v2-east-storage/) (island-v2-east-storage; place; [Island Explorer V2 \(island-v2\)](/field-guide/collections/island-v2/places/)): Supply shed, battery crate, and rope ledger. [Markdown](/field-guide/entities/island-v2-east-storage/index.md) | [JSON](/field-guide/entities/island-v2-east-storage/record.json)
- [East Storage Shed](/field-guide/entities/island-v2-structure-storage-shed/) (island-v2-structure-storage-shed; place; [Island Explorer V2 \(island-v2\)](/field-guide/collections/island-v2/places/)): Track rope, fuel, batteries, and incoming crates. [Markdown](/field-guide/entities/island-v2-structure-storage-shed/index.md) | [JSON](/field-guide/entities/island-v2-structure-storage-shed/record.json)
- [El Avenue](/field-guide/entities/firehawk-el-avenue/) (firehawk-el-avenue; place; [Firehawk: Street Duel 1986 \(firehawk\)](/field-guide/collections/firehawk/places/)): Steel columns carry an elevated railway above the intersection where the street duel begins. [Markdown](/field-guide/entities/firehawk-el-avenue/index.md) | [JSON](/field-guide/entities/firehawk-el-avenue/record.json)
- [Emberglass](/field-guide/entities/emberglass/) (emberglass; place; [IslandLab \(islandlab\)](/field-guide/collections/islandlab/places/)): Hot stone and patient flowers. [Markdown](/field-guide/entities/emberglass/index.md) | [JSON](/field-guide/entities/emberglass/record.json)
- [Expedition City](/field-guide/entities/mara-voss-mechanical-monsters-city/) (mara-voss-mechanical-monsters-city; place; [Mara Voss: The Mechanical Monsters \(mara-voss-mechanical-monsters\)](/field-guide/collections/mara-voss-mechanical-monsters/places/)): The film’s city includes streets and skyways, a treasury, an exhibition, a communications alcove, a control room and a furnace chamber. [Markdown](/field-guide/entities/mara-voss-mechanical-monsters-city/index.md) | [JSON](/field-guide/entities/mara-voss-mechanical-monsters-city/record.json)
- [Factory Portal Wall](/field-guide/entities/signalwake-factory-portal-wall/) (signalwake-factory-portal-wall; place; [Signalwake \(signalwake\)](/field-guide/collections/signalwake/places/)): The far workshop wall where one fixed public-art frame can burn into a new route aperture while leaving the surrounding masonry and work lane intact. [Markdown](/field-guide/entities/signalwake-factory-portal-wall/index.md) | [JSON](/field-guide/entities/signalwake-factory-portal-wall/record.json)
- [Factory Workshop](/field-guide/entities/signalwake-factory-workshop/) (signalwake-factory-workshop; place; [Signalwake \(signalwake\)](/field-guide/collections/signalwake/places/)): A quiet industrial repair shop at sunrise with faded green paint, amber metal, old worktables, hanging hand tools, dust, a cold thermos, and a fresh repair ticket. [Markdown](/field-guide/entities/signalwake-factory-workshop/index.md) | [JSON](/field-guide/entities/signalwake-factory-workshop/record.json)
- [Fallen Nursery](/field-guide/entities/islandlab-fallen-nursery/) (islandlab-fallen-nursery; place; [IslandLab \(islandlab\)](/field-guide/collections/islandlab/places/)): Fallen Nursery appears in Canopy Crown in IslandLab V4. [Markdown](/field-guide/entities/islandlab-fallen-nursery/index.md) | [JSON](/field-guide/entities/islandlab-fallen-nursery/record.json)
- [False Exit Corridor](/field-guide/entities/nyc-1986-museum-false-exit-corridor/) (nyc-1986-museum-false-exit-corridor; place; [New York, 1986 \(nyc-1986\)](/field-guide/collections/nyc-1986/places/)): A narrowing institutional corridor with a pulsing red incandescent exit sign and one crash-bar door that impossibly returns to the opening gallery. [Markdown](/field-guide/entities/nyc-1986-museum-false-exit-corridor/index.md) | [JSON](/field-guide/entities/nyc-1986-museum-false-exit-corridor/record.json)
- [FEVER MARSH](/field-guide/entities/founderman-route-toxic/) (founderman-route-toxic; place; [Founderman \(founderman\)](/field-guide/collections/founderman/places/)): FEVER MARSH is an authored campaign route with GEN. GAGE as its boss. [Markdown](/field-guide/entities/founderman-route-toxic/index.md) | [JSON](/field-guide/entities/founderman-route-toxic/record.json)
