Originally published as an Advisory Hour Substack post on 2026-10-06. This first-party site copy preserves the text, localizes public supporting media, and connects the record to its project trail.
Original post

This project has an emphasis on vehicle and set design. The location is, at times, gorgeous. Scenes emerge that would be appropriate for a wall painting, if not wall art. This extends the idea of the cinematic opener that first really appeared in the Firehawk title, and then extends that into the opening act of a major conflict modeled on the very consequential World War 2: Kursk conflict.


This title features the most complex control scheme I’ve done. It has three different types of experiences to try. Drive a tank, fly a plane, or run with the infantry. This may be the first title with such a variety of different experiences all wrapped into one.

It’s an inspired World War 2 combat experience. I wanted to see what I could do with a handful of established, open-source 3D models and what that might do for an experience. I have to say, I’m surprised.

Read more: Kursk: Steel & Thunder | GameLab
Play: Kursk — Steel & Thunder
Connected work
- Kursk Build Notes: Follow the first draft and the rebuild of the tanks, terrain, and sound.
- Play Kursk: Steel & Thunder: Enter the playable battlefield.