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Gamelab: Revere's Ride: Lantern Run

Originally published as an Advisory Hour Substack post on 2026-10-20. This first-party site copy preserves the text, localizes public supporting media, and connects the record to its project trail.

Original post

Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.
Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.

In Revere’s Ride: Lantern Run, I’m returning to the Revolutionary War theme from Summer into AI, when we were building projects to commemorate the United States’ 250th birthday.

This version owes quite a bit to the footer of my website, which is a slightly ridiculous thing to say about a game.

I’ve written about that footer before. There’s a little robot fishing, boats moving through the water, and occasionally a high-tech airplane or drone flying overhead. All of it has this oil-painting aesthetic, and I’ve been pretty happy with how it turned out.

That got me thinking about revisiting one of the games I’d built just a few months ago. Keep the same kind of gameplay, bring it into three dimensions, add modeled characters, and give the whole thing that painted-canvas look.

So that’s what I did.

The scenery and characters all get the same oil-paint treatment. It gives the game a very particular feel, and it’s been interesting to see how much the experience changes when you take familiar gameplay and present it this way. Yes, even those tracks.

Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.
Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.

It also turns out to be pretty fun. I’ve played through quite a bit of it.

I’m not going to promise that it’s free of game-breaking bugs. Some of the bugs I’ve encountered are so ridiculous that I’ve felt inclined to leave them in. There’s something funny about them in a weird, meme-worthy way. At a certain point, I found myself enjoying what was happening enough that I didn’t particularly want to fix it.

Which is probably a questionable development philosophy, but it’s where I landed with this experiment.

Hopefully you enjoy some of it, too. Naturally, I also cut a trailer.

Here it is.

Gamelab: Revere's Ride: Lantern Run video 1 from the original Advisory Hour post.

Play now: https://www.ericrhea.com/gamelab/projects/lantern-run/

Read more: https://www.ericrhea.com/gamelab/lantern-run.html

Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.
Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.

Don’t forget to visit the stable and purchase your upgrades!

Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.
Gamelab: Revere's Ride: Lantern Run image from the original Advisory Hour post.

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