# Margin Aces — changelog

## 2026-10-14 — Music and trailer

- Added in-game music cut from one ElevenLabs score: two flight loops (alternating by page) and an ace loop, plus a radio-filtered PowerPillGo instrumental in the menus. New Music setting.
- Added a 2-minute hype trailer with captions to the GameLab page.

## 2026-10-14 — Polish pass

- Added a notebook loading screen with a build-stamped file list, retries and cache reset (`gamelab/tools/build-marginaces-boot.mjs`).
- Added a difficulty curve across all twelve pages: bigger formations, faster waves and re-arming, red-ink veterans, ace escorts and larger attack budgets.
- Combo now comes from kill chains and resets on damage. Added graze scoring and a 2,500-point clean-page bonus.
- Added ten hatched ink effects baked from Prism Forge, plus contrails, pencil smoke, debris strokes, hit flashes and veteran re-inking.
- Added handwritten score notes, page shake, hit/bomb page moods, a pulsing last-airframe margin and rubber-stamp ace cues.
- Added combo and graze to the HUD, and result badges to the end screens.
- Added thirteen library sound effects for the ace, kills, hits, grazes, pickups, combo, heartbeat, victory and failure.
- Updated the encounter contract's pressure caps to match the new curve; all 190 scenarios pass.
- Published the GameLab entry page (`gamelab/marginaces.html`) and the hub listing.
