Mara Voss: The Mechanical Monsters
Authored characters and settings for Mara Voss: The Mechanical Monsters.
A context groups appearances in a project or body of work. Separate contexts do not imply a shared story.
53 contexts · Page 2 of 3
Authored characters and settings for Mara Voss: The Mechanical Monsters.
Authored characters and settings for Mara Voss: Under Pressure.
The aircraft, places and fictional opponents in the notebook shooter.
Characters and settings named in Marginaces.
Characters and settings named in Mariowalker.
Fictional performers and places from the MusicLab albums.
New York City, late night in 1986
colonial Massachusetts, April 1775, on the night of Paul Revere's warning ride
Characters and settings named in PowerPillGo!.
Characters and settings named in Prism Light.
An abandoned colony, with metal passages, service terminals, and machines that would rather you left.
The colony was always a painting. Now something is scraping the colour off it.
Characters and settings named in Relay Zero V2.
Characters and settings named in Revere’s Ride: Lantern Run.
near-future downtown metro life with ordinary public spaces and private local intelligence
Characters and settings named in SciFi Racer.
A prison hangs above the void. Rosie works the consoles while Seven cuts the shackles.
fractured near-future realities connected by unstable navigation wakes
Characters and settings named in Site editorial personas.
rural American South, summer of 1977
The creatures and habitats of Doorly Orbital.
Characters and settings named in Timestorm Baseball.
Characters and settings named in Truckmud.
Hollywood, 1925, at the height of silent studio filmmaking