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Summer into AI 2026: Minuteman

A Doom-style FPS built entirely in one HTML file — raycaster, procedural textures, musket reload, Yankee Doodle, and fireworks.

Source note: Local copy of a Summer Into AI 2026 submission originally published on Substack. Screenshots, video, and audio found in the post body are mirrored locally when publicly accessible; profile and avatar images are intentionally not copied. Read the canonical post.

Participant
Jake
Week
Week 2
Canonical Substack
https://jakestrait5.substack.com/p/summer-into-ai-2026-minuteman
Demo
https://minuteman-1776.vercel.app/
Code
https://github.com/GlimmerForge/summer-into-ai/blob/master/projects/week-02-red-white-boom/demo-05-minuteman/README.md (link only; code is not mirrored here)
Builds on others
Yes

Week 2 of Summer into AI 2026 hosted by @advisoryhour — theme: Red, White & Boom.

Minuteman gameplay — Redcoat in torch-lit corridor
Summer into AI 2026: Minuteman screenshot from the original Substack post.

Minuteman is a Doom-style FPS running in a single HTML file — no engine, no library, no server required. You play a Continental soldier on July 4th, 1776, holding the line against Redcoats and Hessians in torch-lit corridors. Your musket takes six manual steps to reload. Yankee Doodle plays on square-wave synth. When the last coat falls, fireworks.

Torch-lit corridor
Summer into AI 2026: Minuteman screenshot from the original Substack post.
Happy Independence Day win screen
Summer into AI 2026: Minuteman screenshot from the original Substack post.

How the AI works

Claude didn't make API calls at runtime — it built the entire game through conversation. Here's what that produced in one sitting:

The game runs completely offline — no API key, no internet connection needed.

How to play

Where to play

Demo: minuteman-1776.vercel.app

Code: README on GitHub


Summer into AI 2026 · Theme 2: Red, White & Boom

Original source

Canonical Substack URL: https://jakestrait5.substack.com/p/summer-into-ai-2026-minuteman.