Summer into AI 2026: Minuteman
A Doom-style FPS built entirely in one HTML file — raycaster, procedural textures, musket reload, Yankee Doodle, and fireworks.
Tracking page for Week 2: every CSV submission gets a local content copy, canonical Substack link, demo link when supplied, and a code reference link without mirroring the code.

Builder
12 submissions
A Doom-style FPS built entirely in one HTML file — raycaster, procedural textures, musket reload, Yankee Doodle, and fireworks.
A browser fireworks canvas with an AI director — describe a vibe and Claude stages the full show
A pseudo-3D rocket runner to July 4th, 1776 — smash powder kegs for fireworks, dodge Redcoats, and fly to the Battle Hymn of the Republic.
Harbor defense game where ElevenLabs reads Revolutionary War quotes as you defend Boston Harbor on July 4, 1776.
Five votes. Thirteen colonies. The real Declaration of Independence.
Boston, 1775. You are Samuel Adams. Six rounds to trigger the revolution.
Walk a colonial town, wire your mortars, and let Claude judge your 4th of July show.
Five founding fathers. Five simultaneous Claude instances. A debate that runs itself.
Claude writes a Revolution radio drama. ElevenLabs performs it. SVG founding fathers take the stage.
Cross-examine 5 witnesses as John Adams' co-counsel defending the British soldiers in the Boston Massacre trial — then watch 12 jurors deliver a verdict shaped by your questions.
Decode Revolutionary War cipher dispatches as Agent 355 — Claude generates authentic Culper tradecraft and evaluates your decisions as handler.
Play as Benjamin Franklin negotiating the Treaty of Alliance — Claude voices King Louis XVI, Vergennes, the Philosophes, and the Merchants simultaneously.
Builder
7 submissions
Building The Social Engine: Context Collapse, a 30-day strategy game about finding your people, surviving virality, and keeping the algorithm from turning every audience into the same room.
A browser strategy game about paper money, dangerous routes, frontier trust, and the ancient American art of watching your delivery turn into a financial crime scene.
A cheerful browser game about planting crops, feeding a town, and realizing independence is a pantry with a plan.
A satirical browser notebook where you can write anything, as long as the eagle gets final edit.
A browser strategy game about power, money, freight, newspapers, corruption, public works, and the civic machinery hiding under the word “freedom.”
I built a Fourth of July festival sim where liberty depends on bathrooms, trash cans, traffic flow, funnel cakes, and one deeply stressed fire marshal.
Inspired by Qwen Franklin, Zezek the Corporate Goblin, and every manager who says “AI strategy” when the real problem is a broken button.
Builder
1 submission
A local history arcade game about logging, bottlenecks, beavers, and one very hungry sawmill
Builder
8 submissions
For the last build of the week I wanted one thing: it had to be beautiful, and it had to mean something.
Here’s a question the founders actually had to answer: what makes a thing legitimate when there’s no king to stamp it?
I wanted to build independence as a thing that has to be learned — not declared, not scripted, not voted on a rail I laid down in advance.
The theme Eric created asked for independence as a mechanic, not a symbol.
Week 2’s theme was Independence Engines: independence as a mechanic, not a symbol.
Week 2’s theme was Independence Engines: independence as a mechanic, not a symbol.
For Week 2’s Independence Engines, I wanted to hear the theme, not just watch it.
Most “AI builds” are a wrapper around someone else’s model.
Builder
1 submission
Every good idea deserves a strong introduction.
Builder
7 submissions
Running out of wall clock time, but still time for one more thing.
Fireworks Factory Town
I trained a corporate goblin to intentionally help plan your day.
When competition forces the release.
Maybe AI can solve real problems, too.
Independence from hot days
This is using a tooling setup I’m trying-the competition is really meant to push on different tools that maybe you don’t normally use.
Builder
1 submission
I Built an App to Track an AI Competition
Builder
1 submission
Calculated from summer-into-ai-week2-submissions.csv using the same assumptions as the Week 1 tracker and the Summer Into AI scoring rules. Every submitted Substack post earns +15 publishing points, including an article or embedded video with no separate app, demo URL, or code repository. Demo and code links add proof points and unlock the proof-backed bonuses.
| Rank | Participant | Scored Submissions | Total Points |
|---|---|---|---|
| 1 | Jake | 12 | 775 |
| 2 | Myles | 8 | 515 |
| 3 | Adam | 7 | 440 |
| 4 | Eric | 7 | 345 |
| 5 | Heather | 1 | 50 |
| 5 | Kady | 1 | 50 |
| 5 | Kyle | 1 | 50 |
| 8 | Evan | 1 | 35 |
Assumptions: every submitted Substack URL receives +15 publishing points even without a separate demo or repository; demo plus code receives +25 proof points, while demo-only or code-only receives +10. Proof-backed submissions also receive the +10 weekly theme bonus; Builds On Others=Y receives the +15 competitor-reference bonus; a populated Bonuses cell receives +5 extra-channel points; and the first proof-backed submission bonus follows CSV order. A Substack-only article or embedded video therefore scores 15 publishing points.