Source note: Local copy of a Summer Into AI 2026 submission originally published on Substack. Screenshots, video, and audio found in the post body are mirrored locally when publicly accessible; profile and avatar images are intentionally not copied. Read the canonical post.
Week 2 of Summer into AI 2026 hosted by @advisoryhour — theme: Red, White & Boom.

Sons of Liberty is a six-round covert strategy game set in colonial Boston, 1775. You play Samuel Adams, directing a network of patriots through secret missions — gathering intelligence, recruiting dockworkers, intercepting British dispatches, printing revolutionary pamphlets — while Governor Gage’s troops tighten their grip on the city. Reach 100 influence in six rounds to trigger the shot heard round the world.

How the AI works
This is our first demo to add a full image layer alongside text and audio:
Claude — Mission Generation — each round Claude uses tool use to produce three structured mission cards referencing real people (Paul Revere, Joseph Warren, William Dawes), real Boston locations (Green Dragon Tavern, Faneuil Hall, Province House), and escalating stakes. Tool use guarantees valid JSON every time.
Claude — Outcome Narration — each committed mission fires a parallel Claude call that narrates success or failure in period-accurate 18th-century prose, and writes a scene_prompt used to pull matching imagery.
Scene Imagery — our first demo with an image layer. We started with Hugging Face FLUX.1-schnell, then Pollinations.ai — both hit rate limits. We landed on the Met Museum Open Access API: 400,000+ public-domain 18th-century paintings, free with no auth, and Claude’s scene_prompt drives the search so each outcome pulls a historically relevant piece.
ElevenLabs — Dynamic Sound Effects — contextual audio for every moment: colonial tavern ambience on load, triumphant fife-and-drum on success, tense strings on failure, musket volley on victory. Falls back silently if the key is absent.

How to play
Click Begin the Mission at the opening cinematic to unlock audio
Each round shows three mission cards — one safe, one risky, one desperate
Click a card to assign agents, then hit Commit Missions
Outcome cards reveal with Claude’s narration, resource changes, and a Met Museum period painting
Reach 100 influence in six rounds to win — or watch the network fall
Where to play
Demo: Demo: demo-12-sons-of-liberty.vercel.app
README: github.com/GlimmerForge/summer-into-ai — Sons of Liberty
Summer into AI 2026 · Theme 2: Red, White & Boom
Original source
Canonical Substack URL: https://jakestrait5.substack.com/p/summer-into-ai-2026-sons-of-liberty.