| Drive | W A S D or the arrows · left stick · drag on the left of the screen |
| Look | Drag the mouse · right stick · drag on the right · wheel or pinch to zoom |
| Board, step off, doors | E · A button · the E button |
| Leave the station now | G, or the Depart button, when Seven is aboard |
| Cameras | C cycles Seven, Window seat, Chase, Nose and Trackside while riding |
| Postcard photo | P · X button · the photo button |
| Turn into a train | E while Seven stands on the track. Forward and back are the throttle, Space blows the whistle, E steps off when stopped |
| Boat | Drive into deep water, or E at the water's edge. Steer like the treads, Space hops, beach it to roll ashore |
| Fishing | E facing water, or E in a stopped boat. E hooks a bite, hold Space or E to reel, X to give up |
| Call Firehawk or Redline | 1 or 2 (or the buttons) on or near a road. Walk up to the parked car and press E to become its engine. E stands it up as a robot and folds it back, Space is the handbrake, X climbs out |
| Cut and build | E at a tree or a Calder street lamp to cut it down, or at a small to large boulder to break it up for stone. B (or the Build chip) opens the blueprints. Drive to aim, R turns, E builds, X cancels. E twice at your own build takes it apart |
| Power | Build a power pole within 55 m of the telegraph poles by the railway, then keep going pole to pole. Anything within 32 m of a powered pole lights up after dark |
| Jobs around Calder | Walk up to anyone with a gold marker and press E to talk. N (or the Jobs chip) lists your jobs, who needs a hand and your friends in town. Q asks Mote the way. June at the East Side garage trades parts for marks |
| Visit a project | E in front of a billboard: it opens that project from the site in a new tab |
| Speed up the ride | Hold F · right trigger · hold the » button |
| Time of day | T · the clock chip |
| Sprint, hop | Shift and Space (on the ground) |
| Ask Mote the way | Q · left shoulder · the Mote button. Mote flies toward your tracked job, someone with work, the nearest open door, a platform or a postcard view, and lights a beacon there. |
| Album, sound | J for postcards · M for sound · L for full screen |
Mote, Seven's drone, rides along. It hovers off Seven's shoulder, nets Seven's hops, lights the way after dark, and docks on Seven's back for the ride.
On the train, push the stick along the aisle to roll that way, or toward an open door to step off. At a platform you can also drive straight up the ramp and through the doors.
Walk the train: the gangways between the coaches are open. The observation car at the back has the best windows and a glass dome.