Ride 01 · Calder · build 1.13.2
Shoreline Limited
Granite Pass to Calder Union
What if you arrived in a city by train, and then never had to leave?
Seven boards a streamlined train at a snowy mountain pass and rides it down through the pines, along the sea and into a city called Calder. Step off anywhere. Fish from a boat, run the rails as a little locomotive, call two transforming cars, cut trees and build a town of your own with power from the old telegraph line.
- 12 kmof track in one circuit, with a balloon loop at each end
- 4stations, from a snowed-in chalet to a clock-tower terminal
- 4shapes for Seven: robot, boat, locomotive and engine
- 8blueprints, from a campfire to a powered workshop
What you can do
Ride the line
- Board at any of four stations. The train keeps a timetable, running the whole line back and forth whether Seven is aboard or not.
- Roll the whole length of the train while it moves, from the nose to the glass dome car.
- Five camera views: Seven, window seat, chase, nose and trackside.
- Hold F to speed the ride up. Press T to step from morning to night.
- Eight postcards to frame and keep in an album.
Explore Calder
- Five neighbourhoods: downtown towers, Old Town row houses, the harbour, the hill and the waterfront.
- A room behind every window, built by the shader as you look in, lit from inside after dark.
- Brick walls and asphalt roads made from real bricks and stones modelled in Blender, with cracked and potholed stretches, patched repairs, tar-sealed cracks and oil stains where cars wait.
- Traffic lights the cars stop for, zebra crossings, hydrants and mailboxes, and water tanks on the roofs.
- After dark the streets turn damp, and the puddles shine with the street lamps.
- Billboards for Eric's other projects. Stand in front of one and press E to open it.
- Mote, the drone from FIELDWORK, scouts ahead and lights a beacon at the nearest door or view.
Jobs around Calder
- Eleven townsfolk in Calder and along the line post jobs when they need a hand. A gold marker means someone has work.
- Carry parcels to doors, rush deliveries against the clock, take letters up the line, find lost cats and kites, fix flickering lamps, catch fish, photograph views and gather materials.
- Jobs are built on the spot and send Seven to places it has not been much. Mote points the way when you press Q.
- Earn Calder marks. Three jobs for someone makes them a friend, and friends do favours. Trade marks for parts at June's garage.
- Find every neighbourhood and landmark. Press N for your jobs, who needs a hand and the places you have found.
Seven changes shape
- Drive into deep water and Seven folds into a boat. Ride the swells and fish from it. Near the shore, press E to hop onto land as a robot.
- Press E on the track and Seven becomes a small locomotive that runs the rails.
- Press 1 or 2 on a road: Firehawk lands from the sky, Redline arrives in a cloud of tyre smoke.
- Seven folds into an engine under either car's hood. Drive it, then stand it up as a robot. Drive into deep water and Seven leaves it for the boat.
Build outside the city
- Cut trees for logs, branches and leaves. Break rocks for stone.
- Eight blueprints: campfire, fence, lean-to, cabin, lookout tower, power pole, lamp post and workshop.
- Cut a street lamp in town for steel and wire. Repair drones grow it back in one game day.
- Run power poles from the railway's telegraph line. Cabins and workshops light up after dark.
- Everything Seven cuts and builds is saved in your browser.
The land and the sea
- Granite peaks with snow on the ledges, a turquoise glacial lake and forests that grow in stands.
- Mountains cast long, soft shadows across the valleys as the sun moves, and gullies, ridges and scree fans are worked out from the land itself.
- Clear lake water you can see the bed through, with ripples of light on the stones and, on the highest setting, reflections of the peaks.
- Blue haze that rises from the valleys, a sky that glows around the sun, and real drifting clouds on the highest setting.
- Rocks that change with the land: lava at Gull Point, sandstone sea stacks, lake granite, mountain talus.
- Gulls, pigeons, squirrels, rabbits, deer and fish that react when Seven gets close.
- A reef from Lumen Reach, with dolphins, orcas and a whale from the Starlight Menagerie offshore.
- A fishing game: cast, hook and reel without snapping the line.
Controls
- Drive
- WASD or arrows, left side of a phone screen, or a gamepad
- Board, act, build
- E
- Cameras
- C
- Postcard
- P, album J
- Ask Mote
- Q
- Call the cars
- 1 Firehawk, 2 Redline
- Blueprints
- B
From the line





