
Welcome to the colony
This is the field guide to Revere's Ride: Lantern Run, the GameLab sequel to the 8-bit RevereBike. It works like the encyclopedia in the back of an old game box. Read it before you ride, or come back when you are stuck.
The history is real, and the guide says so when the game bends it. When a story is a legend, like Sybil Ludington's ride or the British band at Yorktown, the guide says that too.
Nineteen painted roadsLocations
Every stage, where it is, what happened there, and where its lantern hides.
Six riders, a dozen facesRiders and people
The real riders of the Revolution you can play, and the people they met on the road.
The stableHorses
Six horses, their stats, their stories, and how bonding with one makes it better.
Lanterns, horseshoes, a unicornSecrets
Thirteen colony lanterns, five golden horseshoes, hidden riders and the last road.
How to rideField guide
Lanes, hops, the Call, the Lantern Burst, crews, rivals, stars and the camera.
Four acts
| Act | When | What it covers |
|---|---|---|
| Act I: The Midnight Ride | 18 to 19 April 1775 | The night Paul Revere rode, told road by road, from the church steeple in Boston to the green at Lexington at dawn. |
| Act II: The Long War | 1775 to 1781 | The ride is over. The war has started. Six stages follow the news from Concord to the surrender at Yorktown. |
| Finale: Declare It | 4 July | One stage. Philadelphia, the bells, and every window lit. |
| Fever Dreams: After the Ride | Any night since | The bonus roads from the 8-bit original, repainted. None of them happened. All of them are fun. |