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MazeFall

Fast, replayable action roguelike built around movement pressure, busted builds, and descending deeper before the labyrinth eats you alive.

Live Game

https://mazefall.ericrhea.com/

Featured write-ups

The Mazefall Roomba Harness · Why the floor-clearing proof bot worked so well, how it can be recreated, and what this style of outcome-driven harness means for game testing and agent-built software.

Mazefall Pixel Art Skill.md · A styled on-site adaptation of Eric Rhea’s Substack piece on the game’s art-direction upgrade, specialized skill design, lighting pass, and animation system.

Why it matters

MazeFall turns crisp movement, procedural dungeon pressure, and build experimentation into short runs with real replay teeth. It’s the kind of project that gets interesting fast once the synergies start getting rude.

Core loop

Clear the floor, collect XP and pickups, choose upgrades, descend, and see how far your run can snowball before the maze decides your skeleton would improve the décor.

Highlights

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