- Goal
- Match four
- Play modes
- 2
- Villains
- 4
- Runtime
- Local Three.js
A cartoon crisis in a puzzle bottle
A two-color power pill drops into the grid. You move it, turn it, and choose where it lands. Put four pieces of one color in a row and they clear. Remove every glitch before the bottle fills to the top.
The quick comparison is cheeky but useful. PowerPillGo! mixes the bright superhero comedy of Teen Titans Go! with the falling-pill rhythm of Dr. Mario. It is an original, unaffiliated game with its own characters, art, music, branding, puzzle powers, and villain rules.
Four moves from panic to clean glass
- ReadCheck the colors, open spaces, and next pill.
- Move and turnSlide the pill left or right. Rotate it before it lands.
- Match fourJoin four or more of one color across or down.
- Build a chainLoose halves fall. Aim them at a second match for a score surge.
Choose a shift
Both modes use the same puzzle rules. The difference is who gets to interfere.
Arcade
Pick the number of glitches and the fall speed. Clear the bottle, chase a better score, and watch for one of four special power pills.
Crime Alert
Follow a seeded map through three villains and a final boss. Each win offers an upgrade. Three lost cases end the run.
Four villains, four ways to bend the board
Crime Alert does more than add faces beside the grid. Every villain warns you about a rule change, gives you time to react, and brings one signature power pill into the case.
Stormwire Relay
Static Shade + Flash Fuse
Static Shade marks two lanes for incoming glitches. Clear a marked lane before the signal locks.
Crownflow Cistern
Ooze Regent + Slime Siphon
Ooze Regent raises a row of residue. Open two neighboring cells in that row to give the slime somewhere to go.
Refraction Vault
Mirror Byte + Echo Twin
Mirror Byte swaps the colors in the next-pill preview. Build a two-step chain before the countdown ends to steady it.
Spectrum Throne Reactor
Null Monarch + Prism Pop
Null Monarch shields one color at a time. Prepare all three colors, then finish the match the shield demands.
The bottle changes costumes
Arcade mode lives in a loud kinetic lab. Crime Alert moves the bottle into each villain's territory. Portraits, backgrounds, screen color, music, and power effects change with the case, while the grid stays readable.
The useful controls are not hidden
Keyboard and touch controls cover the same seven actions. Shape marks support the grid colors. The settings also let a player ask for more help or less visual pressure.
- Landing shadowShows where the current pill will stop.
- Extended tellsShows villain warnings one pill earlier.
- Reduced pressureReduces the residue Ooze Regent adds from three cells to two.
- Reduced effectsTurns off bloom and softens screen pulses.
- Audio controlsSeparates music, sound effects, and atmosphere.
- Touch controlsKeeps movement, turning, dropping, and pause on screen.
It stops where it meant to stop
PowerPillGo! is a completed, self-contained experiment. It has a full Arcade loop, a complete Crime Alert run, four villain rule sets, upgrades, saved scores, original art, and original music. It never set out to become a service, a season pass, or a forever game. The bottle is the size it needs to be.
What is under the glass
The static build uses local Three.js r185 modules, a shared deterministic puzzle engine, sprite-backed art, 3D lighting and post-processing, seeded routes, local save data, sampled and procedural audio, and no runtime server dependency.