Completed Experiment

The villains are loud. The pills are falling. Save the city.

PowerPillGo! puts a bright superhero cartoon on top of a falling-pill puzzle, then lets four villains reach into the bottle and make a mess.

PowerPillGo! title screen with its glowing laboratory, bold painted logo, and animated villain backdrop.
The lab is glowing, the villains have found the video wall, and the first pill has not even dropped yet.
Goal
Match four
Play modes
2
Villains
4
Runtime
Local Three.js

A cartoon crisis in a puzzle bottle

A two-color power pill drops into the grid. You move it, turn it, and choose where it lands. Put four pieces of one color in a row and they clear. Remove every glitch before the bottle fills to the top.

The quick comparison is cheeky but useful. PowerPillGo! mixes the bright superhero comedy of Teen Titans Go! with the falling-pill rhythm of Dr. Mario. It is an original, unaffiliated game with its own characters, art, music, branding, puzzle powers, and villain rules.

Four moves from panic to clean glass

  1. ReadCheck the colors, open spaces, and next pill.
  2. Move and turnSlide the pill left or right. Rotate it before it lands.
  3. Match fourJoin four or more of one color across or down.
  4. Build a chainLoose halves fall. Aim them at a second match for a score surge.
PowerPillGo! Arcade board with a two-color pill falling toward colored glitches in the laboratory.
Arcade mode keeps the problem honest: one bottle, one next pill, and several good places to make a bad choice.

Choose a shift

Both modes use the same puzzle rules. The difference is who gets to interfere.

Classic

Arcade

Pick the number of glitches and the fall speed. Clear the bottle, chase a better score, and watch for one of four special power pills.

Roguelike route

Crime Alert

Follow a seeded map through three villains and a final boss. Each win offers an upgrade. Three lost cases end the run.

PowerPillGo! Crime Alert screen showing a branching case route, integrity, score, seed, and current upgrades.
The route changes with the seed. The final stop does not. Null Monarch is waiting at the reactor.

Four villains, four ways to bend the board

Crime Alert does more than add faces beside the grid. Every villain warns you about a rule change, gives you time to react, and brings one signature power pill into the case.

Static Shade looming over the neon Stormwire Relay. Stormwire Relay

Static Shade + Flash Fuse

Static Shade marks two lanes for incoming glitches. Clear a marked lane before the signal locks.

Ooze Regent rising from the green-lit Crownflow Cistern. Crownflow Cistern

Ooze Regent + Slime Siphon

Ooze Regent raises a row of residue. Open two neighboring cells in that row to give the slime somewhere to go.

Mirror Byte inside the fractured pink and blue Refraction Vault. Refraction Vault

Mirror Byte + Echo Twin

Mirror Byte swaps the colors in the next-pill preview. Build a two-step chain before the countdown ends to steady it.

Null Monarch seated above the three-color Spectrum Throne Reactor. Spectrum Throne Reactor

Null Monarch + Prism Pop

Null Monarch shields one color at a time. Prepare all three colors, then finish the match the shield demands.

The bottle changes costumes

Arcade mode lives in a loud kinetic lab. Crime Alert moves the bottle into each villain's territory. Portraits, backgrounds, screen color, music, and power effects change with the case, while the grid stays readable.

PowerPillGo! battle with Static Shade, including the villain portrait, warning card, and purple Stormwire Relay background.
Static Shade announces the threat beside the grid before the marked lanes fire.
PowerPillGo! Prism Pop effect bursting across the grid in Null Monarch's reactor.
Prism Pop turns a useful clear into a brief reactor-sized event.

The useful controls are not hidden

Keyboard and touch controls cover the same seven actions. Shape marks support the grid colors. The settings also let a player ask for more help or less visual pressure.

  • Landing shadowShows where the current pill will stop.
  • Extended tellsShows villain warnings one pill earlier.
  • Reduced pressureReduces the residue Ooze Regent adds from three cells to two.
  • Reduced effectsTurns off bloom and softens screen pulses.
  • Audio controlsSeparates music, sound effects, and atmosphere.
  • Touch controlsKeeps movement, turning, dropping, and pause on screen.

It stops where it meant to stop

PowerPillGo! is a completed, self-contained experiment. It has a full Arcade loop, a complete Crime Alert run, four villain rule sets, upgrades, saved scores, original art, and original music. It never set out to become a service, a season pass, or a forever game. The bottle is the size it needs to be.

What is under the glass

The static build uses local Three.js r185 modules, a shared deterministic puzzle engine, sprite-backed art, 3D lighting and post-processing, seeded routes, local save data, sampled and procedural audio, and no runtime server dependency.