Surfaces gained a second life.
Supported browsers use WebGPU with new grass, sand, water, lighting, and post-processing. The exact WebGL fallback remains available when that path is not ready.
The same three-island voyage now has denser surfaces, louder places, clearer controls, and a lighthouse that is difficult to miss. V4 remains the stable release. V4.1 is where the new rendering and interface work gets tested.
Your stable save stays safe. The preview keeps its progress in a separate browser slot, so a reset or rough edge in V4.1 will not change V4.

What changed from V4
The campaign still begins at Canopy Crown and ends at Tidelight. V4.1 concentrates on how each stop looks, sounds, and explains itself.
Supported browsers use WebGPU with new grass, sand, water, lighting, and post-processing. The exact WebGL fallback remains available when that path is not ready.
Emberglass adds molten ground, steam, particles, and volcanic audio. Tidelight adds the lighthouse, cliffs, spray, a moving beacon, and coastal sound.
Map, journal, ecology, settings, controls, and credits now live in one field console. Touch prompts and gamepad labels follow the active input.
The drone can begin a short observation view around a nearby animal. Move again when you are ready to return to the route.
A floating movement stick, cleaner action controls, and stronger input prompts replace the old row of tiny utility buttons.
If WebGPU is unavailable or loses the device, the preview can move to the compatibility renderer instead of leaving the archipelago closed.
Four field views
These are direct captures from the V4.1 compatibility renderer. WebGPU adds the denser surface treatment when the browser supports it.

Root-light, a watchful glider, and the soft green slope where the voyage begins.

The hot island now carries visible lava routes, steam, particles, and a low volcanic pulse.

Crabs and skimmers cross the lagoon while the new lighthouse keeps watch from the far shore.

A full landmark with masonry, weathering, cliffs, sea stacks, gulls, spray, and a turning beacon.
Choose your route
Both routes contain the same three-island campaign. Pick the version that fits the visit.
Public preview
Choose this for the new rendering work, Tidewatch Lighthouse, field console, fauna observation, and revised controls. Expect a work in progress.
Launch the previewStable release
Choose this for the established player guide, tested campaign route, and the original V4 presentation. Its browser save remains separate.
Play stable V4For curious builders
The V4.1 tree adds 87 files and changes 27 existing ones. The largest shift is the rendering path. Native WebGPU can run new surface materials and post-processing, while the compatibility route keeps the same game available through WebGL.