Move
W A S D moves the robot. Drag the mouse or use touch to look around. Use Shift to glide across longer gaps.
Island V4 player guide
You are a little repair robot with a big map and a glowing companion named Mote. Sail to each island, learn its trick, and help its guardian wake the world back up.


Before the boat leaves
Robot Lab is a bright practice room. Pick a movement, spin the camera, zoom in, and watch how the robot’s treads, arms, face, and tiny companion work together.
It is part playground and part workshop. You can enjoy the character as a character, then turn on the path lines when you want to see how the motion was built.
How to play
The game teaches one idea at a time. Follow the glowing marker. Try the nearby switch or platform. If you get lost, open the map.
W A S D moves the robot. Drag the mouse or use touch to look around. Use Shift to glide across longer gaps.
Press E to use switches, stations, notes, and repairs. Jump and stomp when an island asks you to land with a little more authority.
Press M for the map. Hold T to return to the ship or the current start area. Press Esc to pause.
Lost or stuck? Open the map with M. If the robot cannot get home, hold T to recall it.
The voyage
Every route has twelve restoration items, three lessons, and a guardian. The next island opens when the current guardian is restored.
Island one
Gather eight route coins. Stomp four training cores. Practice on three stone dials, then take the same pattern into Mossback’s root-lit vault.
Opens next: Emberglass.
Walk through Canopy CrownIsland two
Collect twelve coins across three lessons. Wake a vent, ride its updraft, and land on the heat-bloom whose color matches the signal.
Opens next: Tidelight Atoll.
Walk through EmberglassIsland three
Collect twelve coins across three lessons. Read the scanner, leap between colored shell notes, and stomp them in the right order.
Opens next: the archipelago finale.
Walk through TidelightA nice reward: each restored island adds one heart to your maximum health. Finish all three to earn the Archipelago Gold field accent and complete the campaign.
Guardian walkthroughs
Each guardian repeats the island’s lesson in a bigger room. Watch the colors, use the environment, and complete three phases.



Canopy Crown
Repeat at the west, east, and rear stations. The dial target moves each time. Wait for the green lock instead of guessing.



Emberglass
The colors go cyan, gold, then magenta. The final magenta phase needs two matching landings, so look for the next flower as soon as your feet touch the first one.



Tidelight Atoll
The songs are cyan, gold, magenta. Then gold, cyan, magenta, gold. The last song is magenta, gold, cyan, magenta, cyan.
See it move
Watch before you play, or use them to remember what the game looks like when your browser is taking a nap.
For curious builders
The simple version is that Island V4 keeps a little notebook in your browser. It remembers your campaign, expedition, player, and ecology state. When you return, saved ecology readings can move back toward their normal values for up to seven missed days.
The weather and wildlife still follow the island you are standing on. Each island has its own scene and animal profile. The daily “currents” are 48 short reports written ahead of time, then chosen in a predictable daily pattern.
The archipelago uses world seed 70431. It contains three islands, eighteen landmarks, six island fauna species, and twelve authored daily currents per island plus twelve archipelago-wide currents.
Weather and lighting read the active scene profile. Wildlife reads the active fauna profile and reacts to the player. Neither system reads the saved ecology values directly. The named ecology phenomena are interface reports selected from saved values, not separate visual simulations.
Wildlife updates the two active island species in one worker at 10 Hz. If a worker frame fails after a successful frame has arrived, the game reuses the last result. There is no separate fallback simulation or player notice.