TiltLabMidnight Ride
TiltLab: Midnight Ride
Midnight Ride brings horses, lanterns, and a cannon to a pinball table above Boston Harbor. The second machine builds on Chrome Orbit and borrows from Lantern Run.
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Public Advisory Hour posts and notes, organized by the part of this site where they now live. Every local copy keeps its original date and a path back to Substack.
209 records88 notes121 posts19 collectionsFebruary 9 through October 25, 2026Newest first
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TiltLabMidnight Ride
Midnight Ride brings horses, lanterns, and a cannon to a pinball table above Boston Harbor. The second machine builds on Chrome Orbit and borrows from Lantern Run.
TiltLabChrome Orbit
Chrome Orbit starts a collection of browser pinball machines. The first table puts the ball, cabinet, lights, and reusable parts through their paces.
GameLabCarve Night
Carve a pumpkin while Seven tries to copy your cuts. The build story follows the skin, wet pulp, candlelight, and small mistakes that give the robot his character.
GameLabStarlight Menagerie
An interactive encyclopedia lets visitors turn animal models, try rendering styles, and explore the real creatures behind the alien zoo.
GameLabStarlight Menagerie
Seven explores an alien zoo in orbit. A map of Omaha's Henry Doorly Zoo shapes the station, where a quiet visit turns into a run for an escape pod.
GameLabRevere's Ride: Lantern Run
A horse charges through a moving oil painting. The build story follows Lantern Run from the site footer to a 3D ride, with bugs and stable upgrades along the way.
GameLabPrism Light
An IslandLab lighthouse becomes a game of its own. Guide ships through the rocks and turn the lens to clear fog, waves, and other hazards.
IslandLabBuild diary
Photos of Oahu inspire Island V5, where Seven fishes at dawn, explores the coast, and finds a new view as the light changes.
GameLabMargin Aces
The Margin Aces trailer introduces a browser game drawn on notebook paper, with links to play and read the build story.
GameLabJustDig!
Dig tunnels, pump up pursuing critters, and drop rocks in a browser arcade game inspired by Dig Dug.
GameLabRelay Zero II: The Varnish
Relay Zero returns as a painted 3D adventure with a voxel apprentice, animated cut scenes, and a second quest.
GameLabLodestar
A Swainson’s thrush flies 5,700 km on real compass cues. Lodestar turns the phone’s magnetometer and ultrasonic sonar into a night migration.
GameLabBreathglass
Blow into your phone and shape molten glass. Breathglass turns the microphone into a furnace and every vessel into a note.
Field Notes
The site footer becomes a living painting. Every detour stays on the map.
GameLabSciFi Racer
Hovercraft race below a galactic war. Pixel displays from earlier robot projects become trackside ads and barriers.
GameLabWaymark
A walk becomes a field journal and an optional creature game. Waymark keeps notes and photos on your phone, with exports for backup.
GameLabRelay Zero
A larger game world tests a tighter build-and-check loop. The source post also records input lockups that still needed work.
GameLabFIELDWORK
A robot becomes the engine of a truck. FIELDWORK reuses earlier game parts while testing how well the new world fits together.
GameLabEphemeris Lens II
A cinematic launch leads into a space-weather explorer built around NASA data and magnetic fields.
GameLabKursk: Steel & Thunder
Tanks, aircraft, and infantry meet on the steppe in a rebuilt browser game using open-source models.
GameLabFirehawk
A car becomes robot armor in a city brawler. The source post follows Firehawk’s models, transformations, and street fights.
GameLabLong Live the Beat 2: Encore
A health-data game grows an explorable town, where players meet characters, enter buildings, and learn what the numbers describe.
GameLabTimestorm Baseball II: Season of the Rift
A baseball sequel expands into a Chicago neighborhood with three eras, walk-in buildings, traffic, and an exhibition game to watch.
Virtual Worlds
An economic-flow visualization helps explain how design choices affect the world around a group of agents.
GameLabWild Choir
Butterflies carry melodies through a garden while tall stones supply bass and drums. A laboratory lets players grow new voices.
GameLabApostate Engine III
The third Apostate Engine asks what happens when the engine is the planet, then invites readers to climb inside.
30 records
GameLabBlackbird Recon II
Blackbird Recon II revisits the SR-71 with a larger landscape, an improved cockpit, and details from canopy motion to exhaust heat.
FlyLabThe Connectome Cup
A fruit-fly brain map drives robot soccer teams through matches, standings, and a league that can keep playing on its own.
Writing
An AI-made introduction video prompts a question: could hiring move from keyword-matched resumes to video and interest graphs?
GameLabElevator Madness
Four failed builds become a playable spy game after a more capable model takes over.
Virtual Worlds
A warrior, cleric, and ranger keep completing quests while a Codex interruption stalls work on their software.
Writing
Two hundred posts in, daily writing becomes a habit and a record the author sometimes reads like a stranger.
Virtual Worlds
An MMO becomes a test space for agents that need to act together in a persistent world.
ResearchApplied Research
Codex maps services and connections across a local AI network to make its capabilities easier to find.
FlyLabRobot Brain Arcade
A robot uses a fruit-fly brain map to play Revere Bike, opening a new set of FlyLab experiments.
VideoLabVideoLab
A Mara Voss film explores sound, dialogue, and longer scenes through the Sorrow Lake story.
VideoLabVideoLab
A complete Mara Voss short brings local image generation, Blender scenes, and generated motion into one mechanical-monster adventure.
Virtual Worlds
A virtual forest turns scheduled agent work into a world that can be watched, inspected, and debugged while it runs.
ResearchApplied Research
A small local service turns context into useful probability estimates for policy checks, search ranking, and ticket routing.
Model Training
A set of 917 Blender frames becomes a local H3 video test for Mara Voss and the world around her.
Writing
A close look at how naming, descriptions, structure, and evaluation make a Skill.md easier for an agent to use.
GameLabFossil Interface
Mara Voss meets a dragon egg as the Fossil Interface project moves from playable systems into a connected story world.
GameLabApostate Engine 2
Apostate Engine 2 turns a star into a game system and tests how much simulation can fit inside a browser project.
VideoLabVideoLab
MusicLab and VideoLab gain clearer collections, stronger browsing controls, and better paths between sound, motion, and their source projects.
GameLabFossil Interface
Two test clips and a gallery of Mara Voss references show how Fossil Interface is moving from a game toward a longer generated-video adventure.
Field Notes
A scheduled Blender agent produces roughly twenty 3D models, then gets switched off while one harder question remains: what should happen to all of them?
Field Notes
A crowded GameLab trades one long listing for mission, taxonomy, lineage, and atlas views, revealing connections that were hard to see before.
GameLabFossil Interface
Fossil Interface nears a playable build as character and level labs break one crowded game-building problem into smaller pieces.
Field Notes
Another Astra pass gives the FireHawk robot a city, broken asphalt, stronger lighting, and an ElevenLabs soundscape.
MusicLabMusicLab
Folded Thunder and PowerPillGo bring two new soundtracks, two very different moods, and one paper dinosaur into MusicLab.
Field Notes
Astra models a car, turns it into a robot, animates a fist bump, and adds synchronized sound from a three-sentence prompt.
GameLabPowerPillGo!
A match-four game gains four villains, superhero energy, and a video-driven menu in less than a day.
Writing
Pumpkin heads, dragon hair, and James Dean reveal the hard part of writing: building the bridge between two thoughts.
GameLabFolded Thunder
Real sound, music, faster stages, and generated character videos turn a fun paper-dinosaur detour into Folded Thunder.
Leadership OSLeadership notes
A stretch goal begins after the work is mapped: it asks what capability a person or team can build while doing it.
GameLabFolded Thunder
Mr. Blank, paper-ball momentum, the crease charge, boss machines, and small animation details bring Pip's folded world into focus.
48 records
VideoLabVideoLab
A private video browser tests whether an interest graph can make a growing pile of locally generated clips easier to explore.
GameLabFolded Thunder
Pip begins as a fast paper dinosaur, Mr. Blank raises a brass doomsday machine, and a Sonic-inspired runner finds its own folded-paper rules.
GameLabMud Truck 99
Mud Truck 99 tests heavy vehicles, soft ground, and exaggerated off-road motion in a compact browser game.
MusicLabMusicLab
MusicLab tests a swipe interface for exploring a growing collection of locally generated songs.
Other
Founderman2 revisits a 1776 game to test a more deliberate art production pipeline.
GameLabMario Walker
Mario Walker reaches sixty-two stages, then runs into the harder problem: how one person reviews a game that an agent can expand faster than anyone can play it.
Field Notes
A crowded local-AI menu becomes easier to use after one precise word gives the agent a better way to group the work.
ArtLabLocal AI Music Video Experiments
Three locally generated music videos test a Z-Image-to-M3 production pipeline, an autonomous Hermes run, and the practical problem of reviewing more media than one person can watch.
Model Training
Local video generation sends several strange aircraft ideas into the sky, from a rainbow bomber to a fast jet crossing a neon city.
GameLabMario Walker
Luke falls, the stage keeps running, and a passing AT-AT starts firing at the Goombas that caused the trouble.
GameLabMario Walker
An early Mario Walker build puts Luke inside Retro stages, lets an AT-AT bother the Goombas, and runs into the problem of testing a game larger than its maker has played.
GameLabFounderman 2
Founderman returns as an anime-styled experiment that keeps the original game mechanics while rebuilding its characters and motion.
Writing
A writing exercise tries Barbara Minto's pyramid structure, puts the conclusion first, and tests whether hierarchy can make a page easier to follow.
IslandLabBuild diary
Grass bends under the rover while Emberglass gains lava, steam, dust, and other visual changes across the Island V4.1 preview.
Model Training
Local Music3 experiments fail loudly while revealing how quickly music, sound, and other media are moving toward on-device generation.
Field Notes
A P-39 Airacobra modeling failure shows where AI-driven Blender work loses the aircraft, the vocabulary, and the shape of the task.
Model Training
A website-sized training corpus becomes a first custom model, a shallow digital replica, and a test of what prolific writing teaches a model.
Model Training
Local video generation changes the cost of failure from a credit-card charge to an electricity bill and makes more experiments possible.
Field Notes
A visual note asks you to inspect an image whose details grow stranger the longer you look.
John’s World
A John’s World gallery post follows a mysterious caretaker image, animation tests, and the strange source material behind Ashwicke.
IslandLabBuild diary
A visual note captures a dragon-egg incubator render from the current IslandLab build.
IslandLabBuild diary
An Island V4 build note asks when an AI-made experience becomes a game, then tests learning, pacing, and player discovery.
Model Training
A Hermes note records RTX 3080 compatibility work, an SM86 dispatch change, and faster attention benchmarks.
IslandLabBuild diary
The Island V4 robot gets a purpose-built debugger, expressive idle animations, a holonet landing, and a pin set drawn from the workshop.
IslandLabBuild diary
A 30-second Island V4 work-in-progress clip records two idle animation cycles for the explorer robot.
Writing
A daily AI critic scores the public work, points out an economic gap, and turns a tiny swag shop into one more experiment in responding to feedback.
Field Notes
Hermes measures the current P-39 Airacobra build rate, offers a finish estimate, and leaves room for a new model to change the schedule.
Model Training
A liquid-cooled NVIDIA 3080 runs Minimax H3 video experiments with synchronized audio, physics tests, thermal monitoring, and an emergency heat cutoff.
Field Notes
A P-39 Airacobra engine reconstruction goes visibly wrong, preserving the failed build as part of the project record.
Writing
A writing exercise follows one stubborn sentence through AI advice, books, locked doors, apples, popcorn, and the search for clarity.
IslandLabBuild diary
An early Island V4 preview shows a more expressive robot, a stronger animation system, and a deliberate turn toward playful movement.
Human PerformanceFitness & workouts
An advanced two-day 4x25 training plan combines high-repetition legs, chest, back, arms, core work, basketball, and a one-mile finish.
Model Training
A short record of testing local video generation, with the hardware limits and small breakthroughs left visible.
John’s World
A John's World experiment turns the Ashwicke mansion and its exhibits into a shifting gallery where the route itself becomes part of the story.
Model Training
Additional images extend the Last Train to Sunset experiment and preserve the visual range around the local video test.
Field Notes
A visual build note about a motion system for a reusable asset store, where the asset browser starts behaving like a machine of its own.
Model Training
A local Snapdragon run finally produces a video breakthrough after earlier attempts stalled on the hardware.
GameLabApostate Engine
A build record for the Apostate Engine, an aerospace machine that grew from strange geometry into a documented browser project with playable parts and fabrication files.
Model Training
The opening visual record for a local video-generation experiment built around a train, a sunset, and hardware that kept saying no.
John’s World
A John's World film-set experiment tests how staged rooms, characters, and camera movement can hold together inside a generated world.
Field Notes
Concept images explore alternate pyramid forms and visual directions for the Khufu browser exhibit.
Field Notes
The first long-form Khufu build record follows the evidence, references, and visual decisions behind the interactive pyramid reconstruction.
Field Notes
A second visual note extends the imagined rooms, routes, and atmosphere of the Khufu browser exhibit.
Field Notes
Concept art for Island V4 tests a grounded movement language after Island V3’s always-floating feel stopped working.
IslandLabIsland series
The final tour follows squirrels, birds, rabbits, detailed ground cover, and the repair system that makes the storm-damaged island easier to cross.
Field Notes
Four concept images explore imagined places and visual directions for the Khufu browser exhibit.
ArtLabMixed Media Video Production
Upscaled production frames reveal useful flaws, strange spaces, painterly motion, and the possibility of turning the mixed-media experiment into a printed photo book.
Field Notes
The Island V3 rabbits run for the nearest rocks, hide as well as they can, and wait for the explorer to move along.
69 records
IslandLabIsland series
Island V3 turns the browser experiment into a game with an expressive robot, a scanning drone, teleportation, collectible cards, costumes, and a ship waiting offshore.
Summer Into AI 2026
A storyboard sheet brings Cthulhu, Paul Revere, a time-traveling mall rat, and the rest of the Summer Into AI crossover movie back into view.
IslandLabIsland series
Island V2 gives its characters routines, needs, relationships, and remembered events, then runs into the cost of keeping every action in browser memory.
John’s World
Three frames preserve another look at Vivienne, the 1920s silent-film actress living inside the John's World experiment.
IslandLabIsland series
Island V1 builds terrain, water, textures, and trees from browser math, then shows why a generated place still needs lore and character.
John’s World
A luggage-room scene briefly switches into a movie flashback, then returns to normal while Vivienne pauses on the stairs to work out which reality is real.
IslandLabIsland series
The opening map for a five-part tour of three browser islands, their changing questions, and the hidden details inside each build.
Field Notes
The squirrels in Island V3 travel between trees and climb their trunks, adding another small behavior to the living world.
Human PerformanceBrain Science
AI can generate software faster than a team can understand it. The emerging constraint is cognitive debt: what people can still learn, govern, and rebuild.
Jetson API Field Guide
A request for stable, private local AI turns a small Jetson box into Rosie, a character that lives on a network and gains capabilities over time.
Field Notes
A visual field note on the unplanned compositions that appear while moving through the third island experiment.
Field Notes
The explorer robot needed a way to reach the island. The resulting ship became another part of the Storm Signal world.
Field Notes
A first public glimpse of the scale-led Great Pyramid reconstruction while the browser exhibit was still taking shape.
Jetson API Field Guide
An RTL-SDR receiver, automatic transcription pipeline, and searchable reading room let Rosie watch the invisible radio traffic passing through the air.
Field Notes
A storm-dark Island V3 scene misses its intended result but lands somewhere visually strange enough to keep.
ArtLabMixed Media Video Production
Three long-form experiments combined original music, generated scenes, and public-domain archival footage on a hamburger-sized budget.
Field Notes
A goofy little robot brings Summer Into AI techniques into Island V3, ten years after the previous island build.
ArtLabSR-71 Upscale Collection
Five upscale profiles, three output sizes, and a local Qualcomm NPU turned seven Blackbird Recon frames into 105 downloadable comparisons.
ArtLabMixed Media Video Production
A short Week 4 experiment proved that compositing many video and image sources was possible, while the final cut still failed to cohere.
Virtual Worlds
A one-shot Blender cloth experiment became a live Three.js laboratory with 3,675 particles, 21,006 constraints, and a mobile fallback.
Virtual Worlds
Textile alchemy is a physics simulator I’ll be writing on soon-I didn’t know threeJS could handle textiles so well. This is running at around 100fps on my local machine with realtime shadows, and high qualit…
Agent Guides
*Totally not an excuse to post a bunch of weird pictures.
Field Notes
This one will be a fun one to write about. Brought over lessons from the Summer into AI 26 competition to build this fun robot.
Jetson API Field Guide
Evolving from a concentrated vision analysis to full on pipeline
Jetson API Field Guide
WIP on a new frequency scanner. Shows a transcript as signals are hit from the ambient radio waves. Pretty neat!
Field Notes
Looking forward to write about the image upscaler. This is amazing.
Jetson API Field Guide
Exactly how far can you push this hardware? Far.
Field Notes
Zezek! Fun article about Zezek’s return coming soon :) And yes. Yes, I’m having too much fun with the 4k upscaler.
Field Notes
4K SR-71 (upscale WIP). Full gallery of 4K, UHD and Ultrawides of the SR-71 coming by Thursday next week.
Agent Guides
Summer Into AI 2026
John’s World
Field Notes
Field Notes
Codex+Blender first take on a turbine engine built handle flow arrows.
Summer Into AI 2026
Final night of the Summer into AI competition. Four weeks comes down to our final four hours. First and second place are hotly contested. I won’t name the individual, but one of you all already sent me their…
Field Notes
A source-attributed Advisory Hour record preserved on EricRhea.com.
Field Notes
First take at JT9D type engines.
Field Notes
Field Notes
Working on the goblin scene idea more and 5.6 is /really/ good at building goblin architecture! It’s fun in a cartoonish way. The AI models make more sense that way, really. They’re more like Saturday mornin…
Field Notes
Exploring AI constructed work. Somehow the art looks like the code it produces.
Summer Into AI 2026
I can’t believe this actually worked. LOL, arcade gallery of week1 and week2 submissions…… I can’t believe this actually worked. LOL, arcade gallery of week1 and week2 submissions…… media from the original A…
Summer Into AI 2026
Segmentation Examples the week3 submission ‘Chicago Public Arts’. There’s so much hidden context in a threejs project. Segmentation Examples the week3 submission ‘Chicago Public Arts’. There’s so much hidden…
Field Notes
Well, this entire scene is weird. Weird happens.
Field Notes
Letting AI build things in 3D. Totally not an excuse to post pictures of spaceships.
Field Notes
Will be writing about this over the weekend. Crazy (Hermes+Sol5.6). Dyson sphere documentary.
Field Notes
One shot pass at a dyson sphere with Codex in Hermes. On the left ChatGPT 5.5. On the right 5.6.
Human PerformanceBrain Science
Things that seem to work well for my brain may not work for yours.
Model Training
John’s World
John’s World
Just really enjoyed this storyboard sequence. It’s an upcoming “kitchen world” episode. Just really enjoyed this storyboard sequence. It’s an upcoming “kitchen world” episode media from the original Advisory…
Summer Into AI 2026
Wired up the train station to be a rock concert. Wired up the train station to be a rock concert media from the original Advisory Hour note.
Field Notes
Am flabbergasted this is possible. Codex 5.5 + Blender. Goblin crates.
Field Notes
Turned my blender solve into an API that could be used by multiple agents, then for the unit tests it creates a gallery of a model to confirm it all works. Hermes drove this one-and how it solved the texture…
John’s World
One of the new characters on the kitchen virtual world display-Nobot. It’s another foil to the story of the world, similar to Goon. A character to cause mischief and receive justice, but one a little more da…
Summer Into AI 2026
Summer into AI: Week 3 Theme Reminder - Data.Punk Summer into AI: Week 3 Theme Reminder - Data.Punk media from the original Advisory Hour note.
Summer Into AI 2026
This one is going to be really neat. This one is going to be really neat media from the original Advisory Hour note.
Summer Into AI 2026
Wet Graffiti Cel is something i started during week2, but ran out of tokens. And then since I had a bit more time… Wet Graffiti Cel is something i started during week2, but ran out of tokens. And then since…
Summer Into AI 2026
For Summer into AI: Week3, I’m trying to push on unique art aesthetics for each submission. Here’s what I’ll be publishing this week. These are using gpt-image-2 either in codex or via the OpenAI API, or a w…
Model Training
began training a corporate goblin Lora on qwen. The machine I was using locked up, then crashed and has had problems since. Success?
Summer Into AI 2026
Codex, when tasked to verify an upgrade to a sprite generator, made this neat little doodle. Codex, when tasked to verify an upgrade to a sprite generator, made this neat little doodle media from the origina…
Summer Into AI 2026
Wet Graffiti Cel stage, Freight Roof Rush Wet Graffiti Cel stage, Freight Roof Rush media from the original Advisory Hour note.
23 records
Summer Into AI 2026
The collective of competitors are soon to cross 30 total submissions for week2 of the competition. The amount of leverage AI provides is incredible-but it has to be unchained from legacy industrial process.…
Field Notes
Had an idea and a plan, and it’s coming together.
Virtual Worlds
Had this idea to improve the train tracks that crisscross the state. The plan is coming together nicely. Resolving curves and splits, but this part is at a good place. Had this idea to improve the train trac…
Virtual Worlds
Watching the train go around is oddly calming. I need to build a train track across a longer terrain set and go for a ride. Watching the train go around is oddly calming. I need to build a train track across…
Summer Into AI 2026
independence town nears independence town nears media from the original Advisory Hour note.
Summer Into AI 2026
Not that it’s a competition-well, I mean, it /is/ technically. However, cleared 37B and 4.7B in USA-OS. I love these idle click games. I’m a big fan of these in Star Rail, too. This one needs an expansion pa…
Summer Into AI 2026
@Kyle Sebeysten / @Adam competition is high this summer!
Virtual Worlds
It’s amazing I can solo a PS1-level quality virtual world. It’s amazing I can solo a PS1-level quality virtual world media from the original Advisory Hour note.
Summer Into AI 2026
Independence town is coming soon Independence town is coming soon media from the original Advisory Hour note.
Virtual Worlds
Noticed these odd buildings while flying around the scene. Antenna? Towers? Also looks like they have lifts and radio equipment on theme. Strange. Noticed these odd buildings while flying around the scene. A…
Summer Into AI 2026
Summer Into AI 2026
week2 competition entries continue funneling in!
Virtual Worlds
Wasn’t thrilled by how the buildings were coming along in city explorer, so built a procedural building system. This is the way, it seems. Once you have an idea, build specialized tools at the component leve…
Summer Into AI 2026
There’s always these intangible benefits for competitions that you don’t expect until you get into it-not just for the competitors, but also the new possibilities that open up in the world.
Virtual Worlds
city-explorer matrix view city-explorer matrix view media from the original Advisory Hour note.
Summer Into AI 2026
The moon stage has trees made of cheese and flying saucer. I consulted a lot of X and Reddit to ensure the game is as scientifically accurate as possible The moon stage has trees made of cheese and flying sa…
Summer Into AI 2026
I feel the competition tokens burning-BURNING tonight. I see my phone, and I know the AI is chewing tokens faster than a dog eats bacon.
John’s World
John’s World: 1977 John’s World: 1977 media from the original Advisory Hour note.
Virtual Worlds
City-explorer - exploring light baking ideas City-explorer - exploring light baking ideas media from the original Advisory Hour note.
Virtual Worlds
One of the locations in the kitchen virtual world experiment. This one I found particularly beautiful One of the locations in the kitchen virtual world experiment. This one I found particularly beautiful med…
Virtual Worlds
Virtual world of Awren and Vesper continues to delight in new ways.
John’s World
Stills from John’s World show a 1986 setting and the visual tests behind it.
2 records
Field Notes
I’ve started leaning a little less on having ai help write substack articles. It’s not that ai is bad at it. AI is better at writing than most of us. What I realized is that if I can be a better writer, bett…
John’s World
An image experiment finds an unexpected suburban world inside a generated John’s World scene.
2 records
Virtual Worlds
A virtual-world sketch asks what changes when Hermes and OpenClaw agents each receive a room, a place, and a visible role in the wider system.
Other
A small-model training experiment tests how much useful behavior can fit on older GPUs.
3 records
Other
A Week 4 build tests how agent roles and organization charts behave without human staff.
Other
The final Spring Into AI theme introduces the Soundwave challenge.
Other
A Week 3 build note explores growing software from small starting ideas.
6 records
Other
The Week 3 theme asks builders to make interactive AI tutorials.
Other
Git Jukebox turns a commit into a short generated song for a Week 2 submission.
Other
An Astromech-inspired control panel turns hardware signals into a Week 1 visualization.
Other
SkyStats presents airplane routes and visualizations in a Week 1 submission.
Other
A Week 1 submission uses Codex and Copilot to build a fitness tracker.
Other
The competition kickoff sets Week 1’s data visualization and interaction challenge.