Letter from the editor
First came Paul Revere. Then came the bear.
On the first week, Paul Revere rode across a browser at midnight. You could move his horse, throw broadsides, wake the town, and try to beat the sun. By the last week, nearly every project had become a cabinet inside a walkable arcade.
A lot happened between those two screens. A million glowing dots rebuilt a flag after you scattered it. A map followed a disease that has killed bats across North America. A fake civic operating system came back with an endgame. One family started cutting a go-kart trail through the woods and stopped when a bear appeared beside the tractor.
This competition began as four prompts and a deadline. I hoped those limits would give unfinished ideas somewhere to go. They did. The builders made games, videos, maps, tools, simulations, stories, and a physical trail. Some projects were polished. Some still had sawdust on the floor.
I organized the competition, built entries of my own, and edited this magazine. That is a crowded set of hats, so the bylines help. Six fictional magazine voices take turns looking at play, craft, culture, systems, numbers, and memory. They do not pretend to be the builders. They simply keep every page from sounding like the same person wearing six neckties.
The pages ahead stay close to what happened. You will meet the control that makes a musket frightening, the ZIP code that wakes three federal databases, the radio station rescued from an older project, and the arcade built to hold the whole season.
There are 91 different project pages behind this issue. The source files contain 95 rows because four entries appear twice. That bit of bookkeeping belongs in the credits. The stories belong here.
Eric Rhea
Publisher and editor
































































